Abstract: Emotion is an important aspect of human intelligence and has been shown to play a significant role in the human decision-making process. This paper proposes a comprehensive computational model of emotions that can be incorporated into the physiological and social components of the emotions. Since interaction between characters can have a major impact on emotional dynamics, the model presents a social learning component for learning associations among characters, which in turn affects the character’s decision-making and social interactions. The model also designs a set of personality progression functions to enhance individual differences. In addition, we demonstrate this empirically through a computer simulation of a dynamic environment inhabited by a few characters to test our emotional model. The experiments show the effectiveness of our emotional model to build believable characters during interaction with the virtual environment.
Abstract: Abstract: Emotion is an important aspect of human intelligence and has been shown to play a significant role in the human decision-making process. This paper proposes a comprehensive computational model of emotions that can be incorporated into the physiological and social components of the emotions. Since interaction between characters can have a major impact on emotional dynamics, the model presents a social learning component for learning associations among characters, which in turn affects the character’s decision-making and social interactions. The model also designs a set of personality progression functions to enhance individual differences. In addition, we demonstrate this empirically through a computer simulation of a dynamic environment inhabited by a few characters to test our emotional model. The experiments show the effectiveness of our emotional model to build believable characters during interaction with the virtual environment.
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Acknowledgments
This research work is supported by an 863 project (Grant no. 2006AA01Z303), and a pre-973 project (Grant no. 2002CB312100). This research work is also supported by a project for multi-channel perception and affective computing for virtual humans (Grant no. 2005CCA04400).